Tuesday, September 10, 2013

KUMPULAN CONTOH JURNAL BAHASA INGGRIS JIGSAW PUZZLE GAMES IPS LESSON IN SD

UNDERSTANDING THE AFRICAN CONTINENT MAP THROUGH JIGSAW PUZZLE GAMES IPS LESSON IN SD



A. INTRODUCTION
The concept of improving the quality of education is a central point of management school based quality improvement . The concept of school -based quality improvement emphasizes the independence and creativity of school . The quality improvement is not only seen from the results achieved by the students alone , but the beginning of the learning process .

According Umaedi ( 1999:10 ) , that educational processes and outcomes are interrelated . We can not produce the quality of education that is not accompanied by efforts to improve the learning process . Thus , the learning process get greater emphasis than learning outcomes .

In elementary school , social studies lesson covers three subjects , namely geography , history , and economics . Geographic special on a lot of subjects presenting maps , all of which must be mastered by the students . Teachers have often asked students to memorize the names of the states contained in the maps and the location show up the country on the map. However , this activity does not produce effective results . Most of the students are still much less memory and can not existence of the state on the map , so it 's still learning social studies for obstacles . For this reason, the author felt the need to look for other alternatives in order to effect social studies , particularly on the subject of Understanding Map of Africa in the sixth grade , which is the jigsaw puzzle game .

Teachers are those who are directly responsible in creating effective learning and are required to also increase student achievement . Implementation of this is implemented in the day-to- day learning process in the classroom through a variety of activities .
Jojo ( 1999:115 ) argues that " the school environment plays a role in developing a child's creativity . " It can be done if teachers to develop creative learning activities . One of the learning activities that can foster children's creativity is to hold the game , such as : jigsaw puzzle .

Jigsaw puzzle is a kind of puzzle game puzzle pieces compose the image . The trick is very simple , blind students are exposed map ( African continent ) , and then they were given pieces of the state to be placed on the map . Pieces of these countries adjusted to the mall that has been provided so as to form a map of the African continent . These types of games are generally well-liked by the children , in addition to fun student , these types of games encourage them to think creatively .

The selection of games , considering the age of primary school students are included in the ongoing childhood between the ages of 6 to 12 years , during which the children tend to love playing and getting to know the wider environment such as school , neighborhood , and began know the game that so many models and manifold . This is in line with the opinions Santoso ( 2002:46 ) , " children need to be given the widest possible opportunity to play together her friends so that children skilled , healthy , able to develop imagination or fantasy , to train the child thinks even talking . "
From the above explanation , the authors will describe in detail ( detail ) regarding the implementation of the jigsaw puzzle in understanding the game map the continent of Africa , following the preparation and the results that have been obtained in the field .

B. ACTIVITIES
1 . preparation
Preparations that need to be done before the lessons begin , among others, as follows :
Teachers prepare blind map of Africa on paper thick cartoon ( cartoon rice ) measuring 21 cm x 30 cm ( Kerta A4 ) , as in the picture below .
europe – 2
Teachers cut pieces following countries country names contained in the map of the African continent in accordance with the limits ( lying )
 Teachers make five pieces of the African continent , namely : North Africa , Southern Africa , West Africa , East Africa and Central Africa in the cartoon paper measuring 40 cm x 60 cm .

2 . implementation of Activities
Implementation of the activities carried out in the form of spriral cycle , meaning that begins by presenting the map blind and back again like at the beginning of the activities . Stages of activity can be done as follows :
Phase I :
Students are given a map of the African continent blind following snippet countries as a group .
    Members of each group a maximum of 7 people and a minimum of 5 people .
    Students were told to pair the pieces according to the countries that have supplied the mall .
    The time allotted approximately 20 minutes .Students stopped working on this activity if time has supplied over. Teachers check students' work , for students who have put them together correctly rated , and those who have done given the guidance to complete.

Phase II :
Mal teacher attach the African continent on the board . Students put a five- piece African continent in turn. Students to name the five countries of the African continent . Teachers assess students' work . Execution time of approximately 20 minutes .
Phase III :
Teachers put a blind map of Africa on the board . Students countries contained in the map blind turns. This activity lasted for 20 minutes .
3 . closing Activities
The event ended with an evaluation activities . In this activity students are given a map of the blind back again individually , then each student write down the names of the states contained in the blind map . Time activities performed approximately 15 minutes .

Students' work will be assessed . Students who have been true to write the names of as many as 65% of the state declared a success . If students answered less than 65 % then they should be given remedial , ie by giving a homework assignment .

C. EVENT RESULTS
From the results of the implementation of the authors in the field , these activities provide many benefits as :
Generally, students interested in this game activities .Classroom atmosphere created by passion .
    In classroom interaction between students and students and between students and teachers  More student activity than teacher . Students in creative activities . Students are motivated to do the activity . Students are able to work together in a group . Time is used more effectively and efficiently .

In addition to the above benefits , the implementation of this activity has some constraints as follows :

    Costs necessary to make a large enough props . Classroom atmosphere became crowded ( a bit noisy ) .
C. CONCLUSIONS AND RECOMMENDATIONS
1 . conclusion
Of some of the above exposure to the authors conclude that playing on a jigsaw puzzle can facilitate students to understand and state names on the map . Learning activities can be carried out effectively and efficiently . In addition , these activities can spur students , and encourage students to think and active in the learning process .
2 . suggestion
Of implementation of field trials , this activity is in need of teachers' creativity and support of school principals . So, I would suggest :
Teachers who will teach social studies , especially in the world map to student teaching , playing on a jigsaw puzzle can apply this to the students .
To the principal , should be able to provide infrastructure and support costs in implementing this activity .

REFERENCES
Departemen Pendidikan Nasional. 2002. Garis-Garis Besar Program Pengajaran Mata Pelajaran IPS untuk Sekolah Dasar. Jakarta.
_______. 2002. Petunjuk Teknis Mata Pelajaran IPS untuk SD. Jakarta.
Munandar, Utami. 1999. Pengembangan Kreativitas Anak Berbakat. Jakarta: Rineka Cipta.
Santoso, Soegeng. 2002. Pendidikan Anak Usia Dini. Jakarta: Citra Pendidikan Indonesia.
Umaedi. 1999. Manajemen Peningkatan Mutu Berbasis Sekolah. Jakarta: Depdikbud Dirjen Dikdasmen.


JURNAL BAHASA INGGRIS JIGSAW PUZZLE GAMES IPS LESSON IN SD

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